Game QA Tester for Indie Developers
I find bugs before your players do.
- Timestamped bug reports
- Screen-recorded QA sessions
- Clear reproduction steps
- Gameplay & UI feedback
- Technical communication with programmers and artists
| ID | Severity | Time | Issue |
|---|---|---|---|
| BUG-014 | Critical | 12:04 | Crash on loading save slot 3 |
| BUG-015 | High | 18:47 | Player clips through boss arena wall |
| BUG-016 | Medium | 24:11 | Audio ducking never restores after cutscene |
| BUG-017 | Low | 31:52 | Settings label truncated at 1280ร720 |
| BUG-018 | High | 38:09 | Soft lock when skipping tutorial prompt |
3 Testing Machines
Low, mid and high-end Windows configurations.
Software Developer Background
I read logs, stack traces and build settings.
Git & SVN
Pull builds and file issues where your team works.
English Communication
Clear written reports and async updates.
Structured Reports
Consistent format, ready to paste into your tracker.
QA that saves your team time
Every session ends with something your developers can act on immediately โ no vague "it broke" messages.
Structured Reports
Each report contains:
- Bug IDBUG-014
- SeverityCritical
- Timestamp12:04
- Steps to reproduce1 โ 5
- Expected resultSave loads
- Actual resultCrash to desktop
- ScreenshotAttached
Video Evidence
Every bug is backed by a recorded QA session, so you can watch the exact moment it happens instead of guessing at repro steps.
Recommended session length: 30โ60 minutes per focused pass.
Technical Communication
I adapt the level of detail to whoever is reading. I can communicate effectively with:
- Programmers
- Technical Artists
- Designers
- Producers
See exactly what you get
A real spreadsheet from a QA pass โ severity, timestamps, repro steps and evidence in one place.
| Bug ID | Severity | Time | Steps to reproduce | Expected | Actual | Shot |
|---|---|---|---|---|---|---|
| BUG-014 | Critical | 12:04 |
Main menu โ Continue โ select save slot 3 | Save loads into Level 2 | Crash to desktop, no error dialog | ๐ |
| BUG-015 | High | 18:47 |
Boss arena โ dash into north-east corner twice | Collision blocks player | Player clips outside arena, falls forever | ๐ |
| BUG-016 | Medium | 24:11 |
Trigger cutscene โ skip with ESC | Music volume returns to 100% | Music stays ducked at ~30% | ๐ |
| BUG-017 | Low | 31:52 |
Settings โ Display at 1280ร720 | Full label visible | "Resolution Scalโฆ" truncated | ๐ |
Watch a full QA session
Recorded pass with live commentary, showing how each bug was found and reproduced.
YouTube QA session โ embed placeholder
How a test cycle runs
What gets covered
- Gameplay
- UI
- Performance
- Audio
- Localization
- Save/Load
- Settings
- Keyboard
- Mouse
- Controller
- Tutorial
- Balance
- Animations
- Visual Bugs
- Resolution
- Crash Testing
- Soft Locks
Tested on three real machines
Low, mid and high-end configurations, so performance issues show up before your players find them.
Machine 1 โ High End
- CPU[CPU model]
- GPU[GPU model]
- RAM[32 GB]
- Windows[Windows 11]
- Resolution[2560ร1440]
Machine 2 โ Mid Range
- CPU[CPU model]
- GPU[GPU model]
- RAM[16 GB]
- Windows[Windows 11]
- Resolution[1920ร1080]
Machine 3 โ Low End
- CPU[CPU model]
- GPU[Integrated]
- RAM[8 GB]
- Windows[Windows 10]
- Resolution[1366ร768]
Simple, hourly, no retainers
Every package includes a written report and the session recording.
Quick Test
- Focused pass on one build
- Bug report spreadsheet
- Session recording
Standard
- Full checklist coverage
- Bug report + screenshots
- Session recording
- One regression pass included
Custom
- Ongoing or multi-build testing
- Milestone / release candidate passes
- Tailored scope and schedule
Common questions
Can you sign an NDA?
Yes. Send your NDA before the build and I'll sign it. Unreleased builds, keys and footage are never shared or published without written permission.
Can you test unfinished games?
Yes โ prototypes, vertical slices and early alphas are welcome. Tell me which systems are placeholder and I'll scope the pass around what is actually implemented.
Do you perform regression testing?
Yes. After you ship a fix, I re-test each reported bug, confirm the fix and check the surrounding systems for anything the change may have broken.
Can you communicate with developers?
Yes. I have a software development background, so I can discuss logs, stack traces, build settings and repro conditions directly with programmers, artists, designers and producers.
Do you support Git/SVN?
Yes. I can pull builds from Git or SVN, work from a specific branch or tag, and reference commit hashes in reports.
Can you test Android?
Yes, on physical Android devices โ installs, touch controls, resolution scaling, performance and crash behaviour.
Let's Test Your Game
Send me a build link and what you want covered. I'll reply with a scope and a start time.